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Very nice, Guedes-san! I was able to get an A grade on my second try. 😎

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Thanks for participating in Week Sauce! Love the simple mechanics of this, but agree with Mauricio that the difficulty really ramps up quick at the end. Would have also liked that holding the direction keys down would make the scarecrow move, instead of having to tap on the keys constantly. Great job, hope you participate again in the jam!

Thanks a lot for the highlight, I was very glad to be mentioned

The difficulty does ramp badly because I left that for last hours, but maybe I can fix it in a quick one-day patch. As for the movement, it is meant to be clunky (so positioning is part of the strategy) but I did mean to implement a bit of input buffering so that pressing the buttons a little before the action was done would still trigger properly. Maybe I'll get that done. Once again, thanks a lot for playing!

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Fun little game. Although when the night comes the difficulty ramps up extremely quickly. Not sure how I can get an A grade

Thanks for playing! You are right, the difficulty ramps because I simply reduced the spawn time at every spawn by the same factor and at the end that means the spawner is adding more crows almost instantly. I might revisit this and make one last update that will add a few other things I couldn't at the end (a few more graphics, difficulty settings, input buffering)